School Work 25'

In 2025, I started learning about game design. I learnt how to make 2D and 3D art assets, design board and card games and coding in C#. I had a lot of fun creating all of these and I'm proud of my work!

2D Art Asset

I used Photoshop to create all my 2D art assets. I learnt to make these assets for games by picking up new skills in my lessons such as colour theory, animation and design principles (layout and hierarchy).

Game Menu Screen

I was tasked to create a menu screen for a game called, "Solar Core". I created a parallax animation and added UI buttons. I desgined the assets on Photoshop and animated it on After Effects.

3D Art Asset

Lesson practices - I learnt many techniques and tools like mirror, bevel and manipulating scale and size to model objects. UV unwrapping allowed me too add textures to my models, giving a more realistic look. I also learnt animation to give personality to the models. All of these were done in Blender.

Hawker Centre Model

I modeled a hawker centre scene to focus on a sustainability issue, food waste. I animated a man throwing away his unfinished food and returning his plate in the return tray area. The hawker centre is crowded becauseĀ it is during lunch hour.

Board and Card Game Design

These were my contributions for a group project for this module. My team designed a collborative RPG board game about a municipal issue, Cleanliness of Common Areas such as void decks. All of these were designed on Adobe Illustrator. I designed the double-sided cards and the rule book.